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Die In The Dungeon Team:
Thank you so much for taking the time to visit this page! Below are some specific examples of my work that I feel are directly applicable to the Sound Engineer Position for Die In The Dungeon.
Please let me know if you have any questions at all! I am totally happy providing demonstrations for anything you'd like and am also happy with providing additional and/or custom samples of work as well.
For convenience, I've attached links to my resume and cover letter here:
I hope you all have a wonderful week! Looking forward to hearing from you.
Interactive Audio Systems - FMOD Screenshots
The above screenshots are examples of different types of interactive/dynamic systems built for games in Unity. My overall goal as a technical audio designer is to reduce the workload of your programmers and while enhancing the overall audio experience of your players. While difficult to illustrate in a screenshot, the above use a series of in-game parameters that control direction of music, types of sound effects that play in a dynamic footstep system, as well as 3D dodging effects (which likely isn't applicable to Die In The Dungeon). I am absolutely happy doing a tech demo of anything here that you'd like if needed!
Audio Design Examples
Spell Sound Design Reel
Music Composition Reel
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